Any creature within the area of the gas must succeed on a DC 15 Will save or become dazed for 1d6 rounds. Skills: Bluff +14, Diplomacy +7, Disguise +3 (+5 acting), Hide +19, Intimidate +5, Knowledge (nature) +13, Listen +14, Move Silently +15, Sense Motive + 14, Sleight of Hand +17, Spot +14, Survival +3 (+5 in aboveground natural environments), and Swim +1Īdvancement: 9 HD (Small) 10-13 HD (Medium) 14-19 HD (Large) 20-24 HD (Huge)īreath Weapon (Su): A faerie dragon has one type of breath weapon, a 20-foot cone of euphoria gas. Special Qualities: immunity to magic sleep effects and paralysis, SR 18, water breathingįeats: Flyby Attack Improved Initiative Weapon Finesse Special Attacks/Actions: Breath weapon, spell-like abilitiesĪbilities: Str 13, Dex 18, Con 12, Int 15, Wis 17, Cha 16 (perfect), swim 30 ft.įull Attack: Bite +13 melee and 2 claws +8 melee Initiative: +8 (+4 Dex, +4 Improved Initiative) Senses: darkvision 60 ft., low-light vision, scent, Listen +14, and Spot +14ĪC: 19 (+1 size, +4 Dex, +4 natural), touch 15, flat-footed 15